
Abyss Wyrm
Caldari Yan Jung Discovery
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Posted - 2009.07.18 17:09:00 -
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Oh one of those endless posts about "why my BO isnt like a Chuck Noris?"
Originally by: Countessa Bella Edited by: Countessa Bella on 16/07/2009 23:36:00 So it is currently the longest training sub capital in the game, yet no one uses them... because: 1. They are expensive 2. They are flimsy paper tanks 3. (most importantly) they cannot warp cloaked
This ship has the capability of dramatically effecting the future of alliance wars.... Cyno jamming has practically killed cap ship combat, and relegated it to major power blocs.
Therefore the ability to jump into a system that is jammed with some BO's is a fun idea, but it stops there... No one wants to jump into a system where there movements can be reported in a slow aligning BS with crap tank.
Suggestions to eliminate this issue: 1. Get rid of the Black Ops Battleship. If it is going to be this useless, you might as well. 2. Give it a covert ops cloak so movements may be masked. 3. Make a Tech 2 carrier designed as a covert ops flagship that can jump off of one full load of the BO's jump engine, or jump normally via cyno. This would actually give the BO a useful role to bring in a capital ship as flag ship for an operative fleet. So 10 BO's could bring in 10 carriers... suddenly cyno jam does not guarantee your safety.
option 3 continued: Skill reqs for Tech 2 Carrier: 1. Capital Ships V 2. Racial Carrier V 3. Covert operations V 4. Recon V 5. Black Ops V 6. Lone Wolf (new skill for this special carrier) I (rank 10)
copy bonuses off of Tech I Carrier, and add for every level of lone wolf: 1. Stereotypical racial benefit 5% per level to tank 2. Stereotypical racial benefit 5% per level to a fleet focused role 3. 100% cloak velocity per level
Role Bonus No speed penalty for cloak, as the ship has enough power to maintain the cloak efficiently.
It should be noted the intent of this ship is as a mobile base of operations for long term operations in hostile space. A roaming HQ and resupply for harrasment fleets. Bonuses to racial sterotypes and tank should not exceed a point that ould make the ship too difficult to kill, yet it should be able to disengage from combat if it so desired, and the pilot was skilled/prepared.
Just a thought.. any feedback.
If you do not like it, take the time to offer an alternative as well.
"So it is currently the longest training sub capital in the game, yet no one uses them... because:" 1)For good reason. Wolud be terrible if every nood will start fly BOs. 2)Because they dont need one. Will you ask to improve tank of blockade runner? Likely not. So same for BOes. if you are so stupid to bring BO in front lines, tis your sex problems... 3)They have amazing speed in cloak. And btw, i can ram the lowsecs on BO, and not even HIC with overboosted scanres will be able to catch me. If you dont know how its work - tis your sex problems
"Suggestions to eliminate this issue:" 1)Ehm... so you ask to remove those AWESOME vesseles only because you cant figure out how to use them properly on you own?? 2)No thank you, i prefere good sublight speed. Besides, tis now only ship with actual bonus to non-covert-cloak. 3)Why not T2 titan?? Lol, what a fantasies...
"option 3 continued" ...no comments : //
BO atm need only real boost. One is planned and we'll see it in august, BOs will have own fuel bay. Second wouldnt been mentioned, but i hope its be fixed in future. Its about co-ops cyno unable to be placed in high sec space. Since you cant bring capital via co-ops cyno, and only ships which'll be able to jump via jumpd drive/portal will be ship able to travel high secs normaly. And since co-ops cyno now able to be placed in cyno-jammed system, i think devs also should give an option to place co-ops cyno in higssec space.
But for god sake plz dont: Add weapon slots or weapon bonuses to BOes! Dont add tank to it! Dont reduce the cost of that ship!
That will make every 'casual' to fly those, and it'll be REAL death for them... My standing service is available now again, check this link. |